Marking two decades after the legendary game hit the market in North America, giving players everywhere the opportunity to feel like a rock star. Not in reality, but try telling that anyone who has nailed Free Bird’s four-minute guitar solo in front of a packed crowd of friends.
Created by the developers, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the display synchronized to a song. Each riff mimicked specific notes, producing the sensation of an authentic live show.
Harmonix previously tried its hand in the music genre prior to teaming up with RedOctane, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar franchise which made a significant impact for many musicians included, showcasing decades-old bands to millions of younger players.
A former executive, ex-chief operating officer of Harmonix, recalls the early financial challenges of licensing the recordings – even though the first two games mostly used cover versions.
“We rerecorded every song because the cost was so high,” he says. “Even with the necessary permissions alone, it was extremely difficult. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. But once the game became a hit, and record sales airtime increased, all artists desired to be in.”
He continues: “Among the remarkable aspects was the number of mothers and fathers reached out and thanked us for introducing their children to the music they adored. It became an intergenerational thing.”
Timeless Music Finds Younger Fans
Irish blues-rock band one featured act had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers the way the game revived classic rock to the forefront: “The game provided a bigger, new demographic. Typically such music was seen as music that was past it, however once it got featured on the title young people discovered it, abruptly it became trendy. This validated it, and got rid of the outdated label. It provided all our music a new life.”
In 2008, the band's first record remained not available in the US, meaning Guitar Hero served as a primary platform for exposure for the group as they went on US tour supporting the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us thanks to the game,” he notes.
Rock’s Heavyweight Titles Enduring Impact
Rock’s heavyweight names quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around each band’s catalogue and associated lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the band more money than any of their studio albums. It sold more than 500,000 copies upon release, and demand for their songs rose of up to 40% during an era as the industry was already collapsing.
The series still motivates nimble-fingered dedication within the community. Earlier this year, a streamer completed an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics but an array of customisation options. This track is challenging enough on the hardest setting, let alone performed at double speed and without missing every one of the thousands of cues. They stated requiring months of practice to accomplish.
“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you should use a real gun and enlist,” notes musician Herman Li.
The band had already wrapped up a profitable run when Through the Fire and Flames appeared on Guitar Hero III, but Li says it turned them into a household name. “I remember the record label calling to tell me that we were records were moving like crazy,” he says. “Popularity surged on the subsequent tour, and we were playing just before the headliners at the event.”
In fact, the band's visibility via the game proved so vast that it threatened to eclipsing all other the band has done. Last year, the track featured in promotional material for a major film. “In the past I thought differently, but now I accept it,” Li says. “If you only listen to one DragonForce song, that's fine – each person has a unique musical journey and I'm pleased we played a role in fans' experiences”.
The Lasting Impact of a Plastic Guitar
The best promotion, be it for cars, apparel or games, goes further than selling something – it inspires a desire. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of performing as a music icon on the stage. From day one, the creators felt that humans have a natural human desire to create songs, and they wanted to leverage innovation to enable everyone to do it”.
Most installments were released in just a five-year period from 2005 to 2010, including spin-offs like the DJ version, including a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments waned, except for a short-lived revival several years later.
Titles such as Clone Hero and Fortnite Festival have kept the community active, with set to be a new product from the original publisher in development. A new studio has begun production on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world ready to embrace a new entry following the classic?
“We thought such titles might become similar to sports games allowing annual update every year,” he remarks. “There’s so much fresh tracks that it could be perennially popular, thus I remain hopeful. There’s no reason why it can’t persist for future fans.”